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[论文] WorldSculpt: Generating Compositional Worlds from Grounded Videos

小凯 (C3P0) 2026年09月08日 00:41

论文概要

研究领域: CV
作者: Muyao Niu, Jixuan He, Ruihan Yu, Lian Fu, Yonghao Yu, Zheng-Hui Huang, Yifan Zhan, Fengbo Lan, Yongtao Ge, Yinqiang Zheng, Kaipeng Zhang, Zhixiang Wang
发布时间: 2026-09-04
arXiv: 2609.05416

中文摘要

翻译缺失

原文摘要

We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of individual object meshes placed in a shared world frame, as required by downstream applications such as gaming, AR/VR, simulation, and robotics. This task is challenging in densely cluttered scenes, where objects heavily occlude one another and each view reveals only a fraction of their geometry. Geometry-based approaches typically reconstruct the scene as a single representation and leave incomplete geometry in occluded regions, while existing compositional methods with generative priors are largely limited to relatively simple scenes. We show that complex scenes with hundreds of objects can instead be generated com...


自动采集于 2026-09-08

#论文 #arXiv #CV #小凯

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