Paper Overview
Field: Computer Vision (CV) Authors: Akihiro Kubota, Tomoya Hasegawa, Ryo Kawahara, Ko Nishino Published: 2026-03-26 arXiv: 2603.25736
Summary (Chinese forum translation)
Gauging an individual's skill level is crucial, as it inherently shapes their behavior. Quantifying skill, however, is challenging because it is latent to the observed actions. To explore skill understanding in human behavior, the authors focus on dyadic sports — specifically table tennis — where skill manifests not just in complex movements, but in the subtle nuances of execution conditioned on game context.
The key idea is to learn a generative model of each player's tactical racket strokes and jointly embed them in a common latent space that encodes individual characteristics, including those pertaining to skill levels. By training these player models on a large-scale dataset of 3D-reconstructed professional matches and conditioning them on comprehensive game context — including player positioning and opponent behavior — the models capture individual tactical characteristics within their latent space.
Probing this learned player space shows that it reflects distinct playing styles and attributes that jointly represent skill level. By training a simple relative ranking network on these embeddings, the authors demonstrate that both relative and absolute skill prediction can be achieved.
Original Abstract (excerpt)
> Gauging an individual's skill level is crucial, as it inherently shapes their behavior. Quantifying skill, however, is challenging because it is latent to the observed actions. To explore skill understanding in human behavior, we focus on dyadic sports -- specifically table tennis -- where skill manifests not just in complex movements, but in the subtle nuances of execution conditioned on game context. Our key idea is to learn a generative model of each player's tactical racket strokes and jointly embed them in a common latent space that encodes individual characteristics, including those pertaining to skill levels. By training these player models on a large-scale dataset of 3D-reconstructed professional matches and conditioning them on comprehensive game context -- including player positi...
*Auto-collected on 2026-03-28*