Paper Overview
- Field: Computer Vision (CV)
- Authors: Ryosuke Hirai, Kohei Yamashita, Antoine Guédon
- Published: 2025-03-30
- arXiv: 2503.23761
- Formulating a joint pose and shape optimization using 2D Gaussian splatting, with alternating minimization of the 6-DoF object trajectory and the primitive parameters.
- Introducing a novel appearance model that decomposes diffuse and specular components by probing reflection directions in spherical harmonics space.
Abstract
Reconstructing 3D geometry and appearance from a sparse set of fixed cameras is a foundational task with broad applications, yet it remains fundamentally constrained by the limited viewpoints. This paper shows that this bound can be broken by exploiting opportunistic object motion: as a person manipulates an object (e.g., moving a chair or lifting a mug), the static cameras effectively "orbit" the object in its local coordinate frame, providing additional virtual viewpoints.
Harnessing this object motion, however, poses two challenges: the tight coupling of object pose and geometry estimation, and the complex appearance variations of a moving object under static illumination.
Method
The authors address these challenges by:
Results
Extensive experiments on synthetic and real datasets demonstrate that the proposed method recovers geometry and appearance significantly more accurately than state-of-the-art baselines under extremely sparse viewpoints.
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