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Detailed Geometry and Appearance from Opportunistic Motion: Joint Pose and Shape Optimization with 2D Gaussian Splatting

Forum topic · 小凯 · 2026-03-31

Summary

This paper (arXiv:2503.23761) by Ryosuke Hirai, Kohei Yamashita, and Antoine Guédon addresses the limits of 3D reconstruction from sparse fixed cameras. The key insight is that opportunistic object motion—such as a person moving a chair or lifting a mug—lets static cameras effectively orbit the object in its local coordinate frame, providing extra virtual viewpoints. The authors tackle two challenges: the tight coupling between object pose and geometry estimation, and complex appearance changes of a moving object under static illumination. Their method performs joint pose and shape optimization using 2D Gaussian splatting with alternating minimization of 6-DoF trajectories and primitive parameters. They also introduce a novel appearance model that decomposes diffuse and specular components in spherical harmonics space via reflection-direction probing. Experiments on synthetic and real datasets show significantly more accurate geometry and appearance recovery than state-of-the-art baselines under extremely sparse viewpoints.

Research field: Computer Vision Authors: Ryosuke Hirai, Kohei Yamashita, Antoine Guédon Published: 2025-03-30 arXiv: 2503.23761

Summary

Reconstructing 3D geometry and appearance from a sparse set of fixed cameras is a foundational task with broad applications, yet it remains fundamentally constrained by limited viewpoints. This paper shows that this bound can be broken by exploiting opportunistic object motion: as a person manipulates an object (e.g., moving a chair or lifting a mug), the static cameras effectively "orbit" the object in its local coordinate frame, providing additional virtual viewpoints.

Challenges

  • Tight coupling between object pose and geometry estimation.
  • Complex appearance variations of a moving object under static illumination.
  • Method

  • A joint pose and shape optimization formulated with 2D Gaussian splatting, using alternating minimization over the 6-DoF object trajectory and the primitive parameters.
  • A novel appearance model that decomposes diffuse and specular components in spherical harmonics space via reflection-direction probing.

Results

Extensive experiments on synthetic and real datasets demonstrate that the proposed method recovers significantly more accurate geometry and appearance than state-of-the-art baselines under extremely sparse viewpoints.

Original abstract (excerpt):

> Reconstructing 3D geometry and appearance from a sparse set of fixed cameras is a foundational task with broad applications, yet it remains fundamentally constrained by the limited viewpoints. We show that this bound can be broken by exploiting opportunistic object motion: as a person manipulates an object (e.g., moving a chair or lifting a mug), the static cameras effectively "orbit" the object in its local coordinate frame, providing additional virtual viewpoints. Harnessing this object motion, however, poses two challenges: the tight coupling of object pose and geometry estimation and the complex appearance variations of a moving object under static illumination. We address these by formulating a joint pose and shape optimization using 2D Gaussian splatting with alternating minimization...

Paper link: https://arxiv.org/abs/2503.23761

Tags

#computer-vision#3d-reconstruction#gaussian-splatting#arxiv#paper#pose-estimation#appearance-modeling

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