Paper Overview
Research Area: Computer Vision (CV) Authors: Zheng-Hui Huang, Zhixiang Wang, Jiaming Tan Release Date: 2025-04-01 arXiv: 2504.01263
Abstract
Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge this persistent domain gap, the authors introduce a large-scale, dynamic dataset curated from visually complex AAA games. Using a novel dual-screen stitched capture method, they extracted 4M continuous frames (720p/30 FPS) of synchronized RGB and five G-buffer channels across diverse scenes, visual effects, and environments, including adverse weather and motion-blur variants.
The dataset uniquely advances bidirectional rendering:
- Inverse rendering: enabling robust in-the-wild geometry and material decomposition
- Forward rendering: facilitating high-fidelity G-buffer-guided video generation
- Inverse renderers fine-tuned on this dataset achieve superior cross-dataset generalization and controllable generation.
- The VLM-based evaluation correlates highly with human judgment.
- Combined with the accompanying toolkit, the forward renderer enables users to edit the style of AAA game footage from G-buffers using text prompts.
- Paper: https://arxiv.org/abs/2504.01263
Furthermore, to evaluate the real-world performance of inverse rendering without ground-truth annotations, the authors propose a novel VLM-based evaluation protocol that measures semantic, spatial, and temporal consistency.