Paper Overview
Research area: Computer Vision (CV) Authors: Zheng-Hui Huang, Zhixiang Wang, Jiaming Tan Released: 2026-04-02 arXiv: 2604.02329
Abstract
Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge this persistent domain gap, the authors introduce a large-scale, dynamic dataset curated from visually complex AAA games.
Using a novel dual-screen stitched capture method, they extracted 4M continuous frames (720p/30 FPS) of synchronized RGB and five G-buffer channels across diverse scenes, visual effects, and environments, including adverse weather and motion-blur variants.
Key Contributions
- Large-scale dataset: 4M continuous frames captured from AAA games with synchronized RGB and five G-buffer channels, featuring diverse environments including adverse weather and motion-blur conditions.
- Bidirectional rendering: The dataset enables robust in-the-wild geometry and material decomposition (inverse rendering) and facilitates high-fidelity G-buffer-guided video generation (forward rendering).
- VLM-based evaluation protocol: A novel assessment protocol for evaluating real-world inverse rendering performance without ground truth, measuring semantic, spatial, and temporal consistency. This evaluation strongly correlates with human judgment.
- Superior generalization: Inverse renderers fine-tuned on the dataset achieve superior cross-dataset generalization and controllable generation.
- Editing toolkit: Combined with the toolkit, the forward renderer enables users to edit styles of AAA games from G-buffers using text prompts.
Original Abstract
Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge this persistent domain gap, we introduce a large-scale, dynamic dataset curated from visually complex AAA games. Using a novel dual-screen stitched capture method, we extracted 4M continuous frames (720p/30 FPS) of synchronized RGB and five G-buffer channels across diverse scenes, visual effects, and environments, including adverse weather and motion-blur variants. This dataset uniquely advances bidirectional rendering: enabling robust in-the-wild geometry and material decomposition, and facilitating high-fidelity G-buffer-guided video generation. Furthermore, to evaluate the real-world performance of inverse rendering without ground truth, we propose a novel VLM-based assessment protocol measuring semantic, spatial, and temporal consistency. Experiments demonstrate that inverse renderers fine-tuned on our data achieve superior cross-dataset generalization and controllable generation, while our VLM evaluation strongly correlates with human judgment. Combined with our toolkit, our forward renderer enables users to edit styles of AAA games from G-buffers using text prompts.
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*Auto-collected on 2026-04-05*