Paper Overview
- Field: AI / 3D Vision
- Authors: Jiaxin Wang, Dongxin Lyu, Zeyu Cai
- Published: 2025-04-10
- arXiv: 2504.07091
- Validated on both synthetic and real-world datasets.
- Significant reanimation improvements on unseen poses:
- +17.3% PSNR over Linear Blend Skinning (LBS)
- +21.7% PSNR over Bag-of-Bones (BoB)
- Maintains excellent reconstruction fidelity, particularly for characters with complex non-rigid surface dynamics.
- PartMM generalizes to both Gaussian and mesh representations:
- 48.4% RMSE improvement over robust LBS in low-data regimes (~1000 frames)
- >20% better than GRU- and MLP-based learning methods
- arXiv: https://arxiv.org/abs/2504.07091
Abstract
Free-form bones, which conform closely to the surface, can effectively capture non-rigid deformations, but lack the kinematic structure necessary for intuitive control. To address this, the authors propose a Scaffold-Skin Rigging System termed "Skelebones", with three key steps:
1. Bones: compress temporally-consistent deformable Gaussians into free-form bones, approximating non-rigid surface deformations. 2. Skeleton: extract a Mean Curvature Skeleton from canonical Gaussians and refine it temporally, ensuring a category-agnostic, motion-adaptive, and topology-correct kinematic structure. 3. Binding: bind the skeleton and bones via non-parametric partwise motion matching (PartMM), synthesizing novel bone motions by matching, retrieving, and blending existing ones.
Together, these steps compress the *Level of Dynamics* of 4D shapes into compact skelebones that are both controllable and expressive.