Godot 4.7 dev 5 Dev Snapshot: A Creator-Focused Leap Forward
The Godot 4.7 dev 5 snapshot arrives near the feature-freeze deadline, bringing a set of changes aimed squarely at developer quality of life rather than mere bug fixing.
AssetLib Upgraded to a New API
Michael Alexsander's PR GH-112992 migrates the asset store to a new API. The main selection interface is cleaner, each asset shows layout, metadata, and current ratings at a glance, and individual asset pages include the full description and historical changelog. Version switching is now possible directly from the asset page, dramatically lowering the barrier for new developers deciding whether a plugin is compatible with their Godot version.
Selective Export Template Downloads
Tomasz Chabora's GH-117072 reuses the existing chunked distribution system to allow downloading only the export templates you need, from inside the editor. Instead of waiting for a full multi-platform bundle, developers can pick just the platforms they target — for example Android and Web — cutting download times from half an hour to minutes.
Em-Based Image Scaling in RichTextLabel
Malcolm Anderson's GH-112617 lets the [img] tag scale images using em units for width and height, so inline icons follow font size:
> "Do you have [img height=1em]coin.png[/img] a coin? ...I said, [font_size=50]do you have [img height=1em]coin.png[/img] a coin?![/font_size]"
This makes dialogues, tutorials, and in-game text more polished, bringing responsive-layout thinking from web design into Godot's GUI.
Inline Preview in the Shader Editor
Yuri Rubinsky's GH-117726 adds inline text preview within the shader editor. Instead of repeatedly compiling and switching scenes, developers see rendered results next to the code, greatly speeding up iteration on text shaders.
Rectangular AreaLight3D
Emil Dobetsberger's GH-108219 introduces rectangular area lights, enabling realistic illumination for windows, screens, and neon panels — with support for real-time shadows and global illumination. This is a major improvement for architectural visualization, interior design games, and cinematic scenes.
More Highlights
- GH-117922: vertex snapping for sub-gizmo points in 3D
- GH-118266: overhauled audio bus UI
- GH-118417: embedded Android game windows can now be moved and resized
- GH-118192: refined remote/local SceneTreeDock button appearance
- GH-114671: custom splash screen option for Android export
- GH-117160: new
Variant::get_type_by_namein the GDExtension interface - GH-113886: Wayland touch input support
- GH-118079: embedded-window option moved to a three-dot menu with HDR info displayed
- GH-118044: ray-tracing refactoring in the rendering pipeline
Availability
The snapshot contains 135 fixes from 71 contributors and is built on commit a8643700c. The standard build supports GDScript and GDExtension; the .NET build additionally supports C#. It is downloadable now, and can be experienced via the Web editor, XR editor, or Android editor (test group application required).
References
1. Thaddeus Crews. Dev snapshot: Godot 4.7 dev 5. Godot Engine Official Blog, 17 April 2026. 2. Godot Engine Team. Interactive Changelog for Godot 4.7. GitHub Godot Interactive Changelog, 2026. 3. Godot Foundation. Godot 4.7 Development Roadmap and Feature Freeze Notes. Godot Docs, 2026. 4. Michael Alexsander et al. AssetLib New API Implementation (GH-112992). Godot GitHub Repository, 2026. 5. Emil Dobetsberger et al. Rectangular AreaLight3D Addition (GH-108219). Godot GitHub Repository, 2026.