Paper Overview
Research Area: AI/Agent Authors: Yadong Lu, Jinzhuo Luo, Yingkai Lu et al. Published: 2026-04-30 arXiv: 2604.28181
Abstract
Realistic long-horizon productivity work is strongly conditioned on user-specific computer environments, where much of the work context is stored and organized through directory structures and content-rich artifacts. To scale synthetic data creation for such productivity scenarios, the authors introduce Synthetic Computers at Scale, a scalable methodology for creating environments with realistic folder hierarchies and content-rich artifacts.
Conditioned on each synthetic computer, the pipeline runs long-horizon simulations:
- A goal-setting agent creates productivity targets tailored to the computer's user, requiring multiple specialized deliverables and approximately one month of human effort.
- A worker agent plays the user, continuously working on the machine—browsing the file system for grounding, coordinating with simulated collaborators, and producing professional artifacts—until the goal is complete.
- Each run required more than 8 hours of agent runtime
- Simulations spanned on average over 2,000 turns
- The resulting experiential learning signals produced significant agent performance improvements on both in-domain and out-of-domain productivity evaluations
Experimental Results
In preliminary experiments, the authors created 1,000 synthetic computers and ran long-horizon simulations:
Scalability
Because personas are abundant at the billion-scale level, this methodology can in principle scale—given sufficient compute—to millions or even billions of synthetic user worlds, opening a path to massive synthetic training data for long-horizon agentic tasks.
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