Overview
Paper: EgoForce (arXiv 2605.12498) Authors: Christen Millerdurai, Shaoxiang Wang, Yaxu Xie, Vladislav Golyanik, Didier Stricker, Alain Pagani Area: Computer Vision
Key points
- Problem: Reconstructing absolute 3D hand pose and shape from the user's viewpoint with a single head-mounted camera is essential for egocentric AR/VR interaction, telepresence, and hand-centric manipulation, where sensors must stay compact and unobtrusive. Monocular RGB methods remain limited by depth-scale ambiguity and do not generalize well across the diverse optics of head-mounted devices, typically requiring expensive, device-specific training datasets.
- Approach: EgoForce is a monocular 3D hand reconstruction framework that recovers robust, absolute 3D hand pose and position from the user's (camera-space) viewpoint. It combines:
- A differentiable forearm representation that stabilizes hand pose estimation.
- A unified arm-and-hand transformer that predicts hand and arm geometry from a single egocentric view, alleviating depth-scale ambiguity.
- A closed-form solver in ray space enabling absolute 3D pose recovery across diverse head-mounted camera models (fisheye, perspective, and distorted wide-angle) with one unified network.
- Results: Evaluated on three egocentric benchmarks, EgoForce reduces camera-space MPJPE by up to 28% on the HOT3D dataset and maintains consistent state-of-the-art accuracy across different camera configurations.
Original abstract (excerpt)
> Reconstructing the absolute 3D pose and shape of the hands from the user's viewpoint using a single head-mounted camera is crucial for practical egocentric interaction in AR/VR, telepresence, and hand-centric manipulation tasks, where sensing must remain compact and unobtrusive. While monocular RGB methods have made progress, they remain constrained by depth-scale ambiguity and struggle to generalize across the diverse optical configurations of head-mounted devices. This paper addresses these challenges by introducing EgoForce, a monocular 3D hand reconstruction framework that recovers robust, absolute 3D hand pose and its position from the user's (camera-space) viewpoint...
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