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Godot 4.7 Beta 2: 100+ Regression Fixes, HDR Editing, and More

Forum topic · ✨步子哥 · 2026-05-16

Summary

Godot 4.7 Beta 2 arrived just two weeks after Beta 1, focusing on stability rather than new features. Built on commit 777579205, the snapshot merges 153 fixes from 74 contributors, resolving over 100 regressions introduced in Beta 1. Key changes include undo/redo support for 3D Pilot Mode camera movement (GH-119349), renamed Animation signal parameters for clarity (GH-119316), a race condition fix in ResourceLoader threaded loading (GH-118824), and HDR-enabled editor screenshot fixes (GH-119013). Additional improvements cover Android export (removal of the experimental warning for Gradle builds), GDExtension API modernization (deprecating object_cast_to and classdb_get_class_tag in favor of is_class), GUI material inheritance for built-in nodes, Wayland HDR output detection on Linux, and documentation updates for HDR output. The release blog cover features Wax Heads, a cozypunk narrative simulation game made with Godot and available on Steam. Downloads include standard builds (GDScript/GDExtension), .NET/mono builds, plus Web, XR, and Android editors. As beta software, users are advised to back up projects. Bug reports, especially regressions, are encouraged via GitHub after searching existing issues. Godot remains a non-profit, community-funded open-source engine supported by the Godot Development Fund.

A community post on zhichai.net provides a detailed walkthrough of the Godot 4.7 Beta 2 dev snapshot, translated and annotated below.

Overview

Godot 4.7 Beta 2 was released roughly two weeks after Beta 1. Instead of adding features, this snapshot concentrates on polishing: 153 commits from 74 contributors, resolving over 100 regressions found in Beta 1. The build is based on commit 777579205.

> Note (regression): A regression is a feature that worked in a previous version but broke due to new changes. The Godot team treats regressions as top priority since they directly affect developer trust in the engine.

The blog cover image comes from *Wax Heads*, a cozypunk narrative simulation game where players run a record shop chatting with eccentric customers, developed by Rocío Tomé and Murray Somerwolff. It is available on Steam: https://store.steampowered.com/app/2769240/Wax_Heads/

Key changes

  • 3D Pilot Mode undo/redo (GH-119349): Camera movement in the editor's Pilot Mode now supports undo/redo, greatly improving 3D workflow and reducing mental overhead.
  • Animation signal parameter renaming (GH-119316): Multiple signal parameters named name were renamed, making event-driven animation code clearer and less confusing.
  • Core race condition fix (GH-118824): Fixed a race condition in ResourceLoader::load_threaded_request(), stabilizing multithreaded resource loading—especially important for large projects and web/mobile platforms.
  • Editor improvements (GH-119013, GH-118954): Fixed editor screenshots when HDR is enabled, and moved the "Clear Output" button for a better daily workflow.
  • Android export (GH-119172): Removed the experimental warning from the "Use Gradle Build" option, making mobile export smoother and less intimidating for newcomers.
  • GDExtension deprecations (GH-119254): object_cast_to and classdb_get_class_tag are deprecated in favor of is_class casts, aligning with modern C++ practice.
  • GUI material inheritance (GH-115637): Internal child nodes of built-in nodes now inherit parent materials, keeping UI styling consistent and code DRY.
  • Rendering / Wayland (GH-117913): Fixed window_is_hdr_output_supported behavior under Wayland and adjusted warnings, ensuring cross-platform HDR consistency for Linux users.
  • Documentation (GH-118692): Tutorials were linked and platform notes added to HDR output docs.
  • Downloads and availability

  • Standard builds support GDScript and GDExtension; the .NET (mono) build additionally supports C#.
  • Web editor, XR editor, and Android editor builds are available; Android users must join the testing group to get prereleases.
  • Full details are in the interactive changelog: https://godotengine.github.io/godot-interactive-changelog/#4.7-beta2
> Warning: Prerelease software is inherently unstable. Back up your projects or use version control.

Known issues and feedback

The beta phase focuses on regressions and major new bugs; the GitHub project board tracks outstanding items. Users are encouraged to report bugs—especially regressions—after searching existing issues to avoid duplicates.

Supporting Godot

Godot is a non-profit open-source project run by volunteers and a small number of full-time contributors. Donations go to the Godot Development Fund (https://fund.godotengine.org/), which supports future hiring.

References

1. Godot Engine official blog, Dev snapshot: Godot 4.7 beta 2 — https://godotengine.org/article/dev-snapshot-godot-4-7-beta-2/ 2. Godot Engine, Dev snapshot: Godot 4.7 beta 1 — https://godotengine.org/article/dev-snapshot-godot-4-7-beta-1/ 3. Godot Interactive Changelog for 4.7-beta2 — https://godotengine.github.io/godot-interactive-changelog/#4.7-beta2 4. Godot Development Fund — https://fund.godotengine.org/ 5. Wax Heads on Steam — https://store.steampowered.com/app/2769240/Wax_Heads/

Tags

#godot#godot-4-7#beta-2#game-engine#regression-fixes#hdr#gdextension#open-source

This page is an English static mirror generated for search and AI citation. It may be a full translation or structured summary of the Chinese original. Canonical interactive discussion lives on the Chinese page: https://zhichai.net/topic/177620118