Overview
Godot 4.7 Beta 2 is a stability-oriented snapshot built on commit 777579205. Released roughly two weeks after Beta 1, the update merges 153 fixes from 74 contributors and resolves more than 100 regressions. The blog cover art is drawn from the narrative simulation game *Wax Heads* by Rocío Tomé and Murray Somerwolff (available on Steam).
Key Points
Regression Fixes as the Priority
- No major new features are introduced; the focus is on repairing regressions introduced since Beta 1.
- An interactive changelog catalogs every merged PR for self-service review.
- Undo/Redo for Pilot Mode camera movement (GH-119349): The 3D editor now supports undo and redo for Pilot Mode camera adjustments, removing the need to manually re-frame shots after a mistake.
- Signal parameter renaming (GH-119316): Multiple signal parameters named
namein the Animation module have been renamed to disambiguate event payloads and improve code clarity. - ResourceLoader::load_threaded_request() race condition (GH-118824): Threaded resource loading is now safe under concurrent access, an important fix for large projects on Web and mobile targets.
- HDR screenshot capture (GH-119013): Editor screenshots taken with HDR enabled no longer degrade.
- 'Clear Output' button placement (GH-118954): The button is repositioned for easier access in the editor output panel.
- Android Gradle warning removed (GH-119172): The experimental warning on the 'Use Gradle Build' option has been dropped, smoothing the Android export workflow for new users.
- API modernization (GH-119254):
object_cast_toandclassdb_get_class_tagare deprecated in favor ofis_class-style casting, aligning extensions with modern C++ practice. - Material inheritance for built-in node children (GH-115637): Internal sub-nodes of built-in GUI nodes now inherit the parent's material, enabling DRYer UI styling for nested controls.
- Wayland HDR detection (GH-117913):
window_is_hdr_output_supportedbehaves correctly on Wayland, and the warning text was adjusted to match platform reality. - HDR tutorial linking and platform notes (GH-118692): The docs hub now links the HDR output tutorial and adds platform-specific guidance.
- Downloads include standard, .NET (mono), Web, XR, and Android editor builds.
- Android pre-release builds require joining the tester group.
- The project board tracks remaining Beta blockers; users are encouraged to search existing issues before filing new regression reports.
- The team reiterates that pre-release software is inherently unstable and recommends backups or version control.
- Godot Engine blog: https://godotengine.org/article/dev-snapshot-godot-4-7-beta-2/
- Godot 4.7 Beta 1 blog: https://godotengine.org/article/dev-snapshot-godot-4-7-beta-1/
- Interactive Changelog for 4.7-beta2: https://godotengine.github.io/godot-interactive-changelog/#4.7-beta2
- Godot Development Fund: https://fund.godotengine.org/
- *Wax Heads* on Steam: https://store.steampowered.com/app/2769240/Wax_Heads/