Paper Overview
- Field: Computer Vision (CV)
- Authors: Matt Zhou, Ruining Li, Xiaoyang Lyu, Zhaomou Song, Zhening Huang, Chuanxia Zheng, Christian Rupprecht, Andrea Vedaldi, Shangzhe Wu
- Release date: 2026-05-14
- arXiv: 2605.15187
- The LLM writes code against a domain-specific SDK for defining parts, composing geometry, specifying joints, and authoring tests to validate the resulting asset.
- The framework exposes a restricted workspace and interfaces, validates the resulting asset, and returns structured feedback.
- As a result, the LLM is not distracted by low-level details like writing URDF files or managing complex software environments.
Abstract
A key bottleneck in learning to understand articulated 3D objects is the lack of large-scale and diverse datasets. This paper proposes using large language models (LLMs) to bridge this gap and generate articulated assets at scale.
The core idea: the problem of generating an articulated 3D asset is reformulated as writing a program that constructs it. The authors then introduce Articraft, a new agentic system that automatically writes such programs. They design a programming interface and framework that help the LLM do this effectively:
Articraft-10K
Using Articraft, the team built Articraft-10K, a curated dataset containing over 10K articulated assets across 245 categories. They demonstrate its utility for training articulated asset models and for downstream applications such as robot simulation and virtual reality.
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*Auto-collected on 2026-05-17.*