Paper Overview
Field: Computer Vision (CV) Authors: Shichong Peng, Chengxiang Yin, Fei Jiang Published: 2025-05-20 arXiv: 2505.15980
Abstract
Pose-driven full-body avatars built on neural rendering produce high-quality novel views of a captured subject. Yet loose clothing and other dynamic elements deform in ways pose alone cannot explain: the same pose can correspond to many different states, because their motion depends on history, inertia, and contact.
Explicit simulation and layered-garment methods can model such dynamics, but they require either a dedicated garment template, which raw multi-view capture does not naturally provide, or a test-time physics simulator with non-trivial runtime cost. A parallel line of work learns data-driven clothing avatars that avoid explicit garment layers. These methods add an auxiliary latent for variation beyond pose; at inference, they fix it, regress it from pose, or retrieve it from training data, without explicitly modeling how the latent evolves with its own dynamics. Moreover, existing architectures often struggle to capture fine-grained detail in everyday loose-clothing motion, producing blurry renderings and temporal artifacts.
Method
The authors augment a pose-conditioned 3D Gaussian avatar with:
- A transformer-based decoder that captures temporal appearance and geometry changes beyond the driving signal
- A dynamic residual latent variable evolved at inference by a learned latent dynamics model, conditioned on a short pose history and the previous latent state
- Different initial conditions yield diverse but plausible motion trajectories
- The force decomposition exposes interpretable controls, such as stiffness
- No garment templates or test-time physics simulators required
Each latent update is decomposed into driving, restoring, and dissipating forces, producing temporally consistent, history-dependent rollouts at negligible additional cost.
Key Properties
Results
On nine diverse motion-capture sequences of everyday movements in loose clothing, both quantitative metrics and perceptual user studies show animation quality superior to recent data-driven baselines.
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