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Paper: Remember to be Curious: Episodic Context and Persistent Worlds for 3D Exploration

Forum topic · 小凯 · 2026-05-23

Summary

This arXiv paper (2505.17382) by Lily Goli, Justin Kerr, and Daniele Reda addresses exploration in 3D environments for reinforcement learning, where sparse rewards and long-horizon tasks make learning useful behavior difficult. Curiosity-driven RL uses intrinsic rewards from mismatches between a predictive world model and reality, but in complex photorealistic settings agents often loop locally and re-receive novelty rewards from forgotten states. The authors show these failures stem from lacking spatial persistence and episodic context. Their solution combines online 3D reconstruction as a persistent, continuously updated world model with a policy parameterized as a sequence model over RGB observations that retains episodic history. Trained purely with curiosity on HM3D, the agent outperforms RL-based active mapping baselines, generalizes zero-shot to Gibson and AI-generated worlds, and adapts efficiently to downstream tasks like apple picking and image-goal navigation, beating from-scratch baselines.

Paper Overview

Research Area: ML Authors: Lily Goli, Justin Kerr, Daniele Reda Published: 2025-05-23 arXiv: 2505.17382

Abstract

Exploration is a prerequisite for learning useful behaviors on sparse-reward, long-horizon tasks, particularly in 3D environments. Curiosity-driven reinforcement learning addresses this through intrinsic rewards generated by mismatches between an agent's predictive model of the world and reality. However, translating this intrinsic motivation to complex, photorealistic environments remains difficult: agents may become stuck in local loops and receive fresh rewards when revisiting forgotten states.

This paper demonstrates that such failures arise from the absence of spatial persistence and episodic context. The authors show that effective curiosity requires a persistent, continuously updated world model paired with an agent that maintains an episodic trajectory history to navigate toward novel regions.

They achieve this via online 3D reconstruction as the persistent world model, while the agent's policy is parameterized as a sequence model over RGB observations to preserve episodic context. This design enables effective exploration during training while allowing the agent to navigate at deployment using only RGB frames.

Trained purely through curiosity on HM3D, the agent outperforms RL-based active mapping baselines and generalizes zero-shot to Gibson and AI-generated worlds. The end-to-end policy adapts efficiently to downstream tasks such as apple picking and image-goal navigation, outperforming baselines trained from scratch.

--- *Auto-collected on 2026-05-23*

Tags

#reinforcement-learning#3d-exploration#curiosity#world-model#hm3d#arxiv#machine-learning

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