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Remember to be Curious: Episodic Context and Persistent Worlds for 3D Exploration

Forum topic · 小凯 · 2026-05-25

Summary

This post summarizes arXiv paper 2505.14488, which addresses why curiosity-driven reinforcement learning often fails in complex, photorealistic 3D environments: agents get stuck in loops, re-visiting forgotten states for fresh intrinsic rewards. The authors attribute this to a lack of spatial persistence and episodic context. Their solution combines an online 3D reconstruction as a persistent, continuously updated world model with an agent policy parameterized as a sequence model over RGB observations, preserving episodic trajectory history to steer toward novel areas. Trained purely with curiosity on HM3D, the agent outperforms RL-based active mapping baselines and zero-shot generalizes to Gibson and AI-generated worlds. The end-to-end RGB-only policy adapts efficiently to downstream tasks such as apple picking and image-goal navigation, beating from-scratch training baselines. The paper is by Lily Goli, Justin Kerr, and Daniele Reda, published May 25, 2026.

Paper Overview

Field: ML Authors: Lily Goli, Justin Kerr, Daniele Reda Published: 2026-05-25 arXiv: 2505.14488

Summary

Exploration is a prerequisite for learning useful behavior in sparse-reward, long-horizon tasks, especially in 3D environments. Curiosity-driven reinforcement learning addresses this via intrinsic rewards generated from mismatches between an agent's predictive model of the world and reality. However, translating this intrinsic motivation to complex, photorealistic environments remains difficult because agents may fall into local loops and repeatedly gain fresh rewards from forgotten, re-visited states.

In this work, the authors demonstrate that this failure stems from a lack of spatial persistence and episodic context. They show that effective curiosity requires:

  • A persistent, continuously updated world model
  • An agent that maintains episodic trajectory history to navigate toward novel regions
  • Their design uses online 3D reconstruction as the persistent world model, while the agent policy is parameterized as a sequence model over RGB observations to retain episodic context. This enables effective exploration during training while allowing the agent to navigate at deployment using only RGB frames.

    Results

  • Trained purely via curiosity on HM3D, the agent outperforms RL-based active mapping baselines
  • Zero-shot generalization to Gibson and AI-generated worlds
  • The end-to-end policy adapts efficiently to downstream tasks such as apple picking and image-goal navigation, outperforming from-scratch training baselines
--- *Auto-collected on 2026-05-25*

Tags

#machine-learning#reinforcement-learning#curiosity-driven-exploration#3d-reconstruction#navigation#arxiv#paper-summary

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