Paper Overview
- Research area: AI
- Authors: Arthur Renard, Franck Gabriel, Valentin Hartmann, et al.
- Published: 2026-05-28
- arXiv: 2605.27701
- Frost Training: an improved Monte Carlo-based policy optimization method targeting the Cross-Entropy Games family of LLM-as-a-judge tasks.
- Core idea: leverage the gradient of the reward function in embedding space as a training signal.
- Novel repurposing: this gradient signal is already used in the GCG jailbreaking attack; the paper is the first to show it can enhance model training as well.
- Validation: experiments use GRPO training for maximum-likelihood infilling.
- Results: better generation of high-scoring outputs, higher maximum scores in best-of-k settings, and faster training.
Abstract
We present Frost Training, a method for improving Monte Carlo-based policy optimization for a large family of LLM-as-a-judge tasks called Cross-Entropy Games. The key idea is to exploit the gradient of the reward function in embedding space. This signal is used in the Greedy Coordinate Gradient (GCG) jailbreaking technique; we demonstrate for the first time that it can also be used to boost model training. We validate our method using GRPO training for maximum-likelihood infilling. Frost Training improves the model's ability to generate high-scoring outputs, reaching higher maximum scores in a best-of-k setting, and does so at an increased speed.
Key Points
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