Paper Overview
- Research area: AI
- Authors: Arthur Renard, Franck Gabriel, Valentin Hartmann, et al.
- Published: 2026-05-28
- arXiv: 2605.27701
- Presents Frost Training, a method for improving Monte Carlo-based policy optimization for a large family of LLM-as-a-judge tasks called Cross-Entropy Games.
- Key idea: exploit the gradient of the reward function in embedding space.
- This gradient signal is already used in the Greedy Coordinate Gradient (GCG) jailbreaking technique; the paper demonstrates for the first time that it can also be used to boost model training.
- Validation is performed using GRPO training for maximum-likelihood infilling.
- Improved ability of the model to generate high-scoring outputs.
- Higher maximum scores in a best-of-k setting.
- Increased training speed.
Key Contributions
Results
Original Abstract
> We present Frost Training, a method for improving Monte Carlo-based policy optimization for a large family of LLM-as-a-judge tasks called Cross-Entropy Games. The key idea is to exploit the gradient of the reward function in embedding space. This signal is used in the Greedy Coordinate Gradient (GCG) jailbreaking technique; we demonstrate for the first time that it can also be used to boost model training. We validate our method using GRPO training for maximum-likelihood infilling. Frost Training improves the model's ability to generate high-scoring outputs, reaching higher maximum scores in a best-of-k setting, and does so at an increased speed.
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*Auto-collected on 2026-05-29.*