Paper Overview
Field: Computer Vision Authors: Guangzhao He, Rundong Luo, Wei-Chiu Ma Published: 2026-06-03 arXiv: 2506.00001
Original Abstract
Inverse graphics is a longstanding and highly underconstrained problem that seeks to reconstruct images as editable 3D scenes which can be rendered, relit, and manipulated. In this work, we investigate whether pretrained vision-language models (VLMs) can perform executable inverse graphics directly from a single image by reconstructing a scene as an editable Blender program, without relying on specialized 2D or 3D foundation models, differentiable rendering, or multi-view supervision.
We introduce Staged Executable Inverse Graphics (SEIG), an agentic framework that reconstructs a 3D scene from a single image by progressively refining scene factors including geometry, materials, composition, and lighting directly in executable Blender code space.
Key Points
- Reconstructs a single image into an editable Blender program rather than a static 3D representation
- Requires no specialized 2D/3D foundation models, differentiable rendering, or multi-view supervision — only a pretrained VLM
- Staged refinement: scene factors (geometry, materials, composition, lighting) are optimized progressively in executable code space
- Evaluated across diverse scenes with pixel-level, perceptual, and semantic fidelity metrics
- Staged reconstruction significantly improves fidelity, showing that task decomposition matters for general-purpose VLMs
- Reconstructed editable Blender scenes support downstream applications such as relighting and manipulation
Chinese Summary (from source)
逆向图形学是一个长期存在且高度欠约束的问题,旨在将图像重建为可编辑的3D场景。本文提出的SEIG框架通过在可执行的Blender代码空间中逐步优化几何、材质、构图和光照等场景因素,从单张图像重建3D场景。实验表明,分阶段重建显著提升了重建保真度,凸显了任务分解对于通用VLM执行可执行逆向图形学的重要性。
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*Auto-collected on 2026-06-03*