Paper Overview
Field: Machine Learning Authors: Mingyang Liu, Asuman Ozdaglar, Tiancheng Yu Posted: 2026-06-04 arXiv: 2606.06486
Summary
This paper studies regret minimization in repeated games against *adaptive* opponents who can respond based on histories of play. Standard *external regret* in online learning fails to capture such adaptivity. To account for players' counterfactual reasoning, the authors introduce Repeated Policy Regret (RP-Regret), a game-theoretic metric measuring the difference between the *realized* and the *best-in-hindsight* accumulated utility when all players can *respond* to the history of play.
Compared to existing regret notions, RP-Regret is native to repeated game playing, enabling stronger comparators and opponents with fewer constraints, while maintaining the possibility of finding better equilibria when all players minimize it.
Key Contributions
- Necessary conditions: Identification of conditions required for RP-Regret to grow sublinearly over time, involving comparator strategy changes and memory on both sides of the game.
- Algorithms (given the non-convex policy space): 1. An algorithm based on an optimization oracle; 2. An algorithm minimizing a convex linearized surrogate at each iteration; 3. Direct minimization when opponents change slowly.
- Equilibrium learnability: When all players run these algorithms, certain subgame-perfect equilibria of the repeated game become learnable.
- Experiments: Minimizing RP-Regret leads to more cooperative solutions and higher payoffs, e.g., in the Stag-Hunt game.
Abstract (from authors)
> In this paper, we study regret minimization in repeated games with *adaptive* opponents who can respond based on histories of play. The standard metric of *external regret* in online learning is known to fail to capture such adaptivity. To account for players' counterfactual reasoning, we introduce Repeated Policy Regret (RP-Regret), a game-theoretic metric that measures the difference between the *realized* and the *best-in-hindsight* accumulated utility when all players can *respond* to the history of play. Compared to existing regret notions in this setting, ours is native to repeated game playing, enabling stronger comparators and opponents with fewer constraints, while maintaining the possibility of finding better equilibria when all players minimize it...
*Auto-collected on 2026-06-07*