Paper Overview
Field: Machine Learning Authors: Mingyang Liu, Asuman Ozdaglar, Tiancheng Yu Published: 2026-06-04 arXiv: 2606.06486
Abstract
In this paper, the authors study regret minimization in repeated games with *adaptive* opponents who can respond based on histories of play. The standard metric of *external regret* in online learning is known to fail to capture such adaptivity.
To account for players' counterfactual reasoning, they introduce Repeated Policy Regret (RP-Regret), a game-theoretic metric that measures the difference between the *realized* and the *best-in-hindsight* accumulated utility when all players can *respond* to the history of play.
Compared to existing regret notions in this setting, RP-Regret is native to repeated game playing, enabling stronger comparators and opponents with fewer constraints, while maintaining the possibility of finding better equilibria when all players minimize it.
Key Contributions
- Necessary conditions for sublinear RP-Regret growth over time are identified, involving changes in the comparator strategy and memory on both sides.
- Additional conditions and provable algorithms for minimizing RP-Regret (in the non-convex policy space) are studied, with three algorithms proposed: 1. Based on an optimization oracle. 2. Minimizing a convex linearized surrogate at each iteration. 3. Direct minimization when the opponent changes slowly.
- When all players run these algorithms, certain subgame perfect equilibria of the repeated game are learnable.
- Experiments show that minimizing this regret leads to more cooperative solutions and higher payoffs (e.g., in the Stag-Hunt game).
*Auto-collected on 2026-06-07.*