Paper Overview
Field: Computer Vision (CV) Authors: Jin Yao, Dhruva Dixith Kurra, Tom Lampo, Zezhou Cheng, Danhua Guo, Burhan Yaman Published: 2026-06-10 arXiv: 2606.12396
Abstract
Vision-language-action (VLA) models can describe scenes and reason about them in language, yet still struggle to ground their actions in the dense 3D world around them. Existing approaches either inject features from a frozen 3D foundation model without an objective that ensures the policy uses them, or constrain geometry with sparse box and map losses that provide no dense spatial signal.
The authors introduce VLGA, the first vision-language-action model supervised to reconstruct the dense 3D world it drives through. VLGA introduces geometry as a fourth modality alongside vision, language, and action through a dedicated expert supervised by a per-pixel pointmap regression loss against LiDAR.
Results
Extensive experiments on the challenging nuScenes and Bench2Drive datasets (open-loop and closed-loop evaluations, respectively) demonstrate VLGA's superiority over comparable VLA methods:
- Open-loop nuScenes: VLGA sets a new state of the art among ego-status-free VLA methods, achieving the lowest average L2 error (0.50 m) and the lowest 3-second collision rate (0.18%).
- Closed-loop Bench2Drive: VLGA reaches a state-of-the-art driving score of 79.08, 0.71 higher than the strongest prior VLA, with comparable efficiency and comfort.
*Auto-collected on 2026-06-12*