Paper Overview
- Field: CV / Audio Generation
- Authors: Michael Finkelson, Daniel Segal, Eitan Richardson
- Published: 2026-06-19
- arXiv: 2506.14971
- Multiple reference voices
- A free-form natural language prompt describing an entire multi-speaker audio scene
- Outperforms existing multi-speaker systems on speaker-binding metrics
- Generates rich conversational audio with overlapping speech, emotional vocalizations, and ambient sound
Background
Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings. These speech-only pipelines produce clean vocal sequences but lack the ambient texture of real conversations.
Method: ScenA
ScenA takes a different approach by conditioning a text-to-audio flow-matching foundation model, pretrained on large-scale in-the-wild data, directly on:
Leveraging the foundation model inherits its capacity for natural, non-studio audio: background noise, room acoustics, overlapping dialogue, and spontaneous paralinguistic events — with multi-speaker control and no per-turn structure.
Concretely, reference latents are concatenated into the model's token sequence and distinguished by lightweight identity-aware positional encodings.
Key Challenge: The Reference Shortcut
The authors identify a critical obstacle: during training under standard noise schedules, the model can identify the matching reference via acoustic similarity to the noisy target, bypassing the text prompt entirely.
Solution: a high-noise-biased timestep distribution that forces the model to rely on the text prompt for speaker assignment.
Results
Evaluated on the CoVoMix2-Dialogue benchmark, ScenA:
Conclusion
The results demonstrate the advantage of using a general-purpose audio model conditioned on a free-form scene description, rather than passing structured dialog scripts through a speech-only pipeline.
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*Auto-collected on 2026-06-19*