Paper Overview
Field: Machine Learning Authors: Babak Rahmani, Sebastian Dziadzio, Joschka Strüber Published: 2026-06-25 arXiv: 2606.19230
Introduction
For most of scientific history, researchers studying behavior could only infer hidden mechanisms from outward actions: an inverse problem that becomes more tractable when observation is augmented by targeted intervention. RevengeBench poses a computational analogue of this question: given only behavioral traces of an agent in a game environment, can a learner reconstruct the underlying decision program as executable code — and how much does reconstruction improve with the ability to design controlled experiments?
The Benchmark
- 75 policies: LLM-generated and Elo-calibrated, spanning five game environments.
- Data source: trajectories from CodeClash tournaments.
- Task setup: 1. The learner observes the hidden target policy play against sampled opponents. 2. The learner designs behavioral probes — custom opponent policies crafted to elicit informative behavior. 3. The learner submits an executable hypothesis, evaluated with a continuous action-distance metric.
- Downstream validation: recovered code is tested in player-vs-player tournaments to confirm it carries an informational signal.
- Across twelve frontier LLMs, recovery quality varies significantly, closing between 34% and 72% of the initial action distance.
- Reconstructed policies produce measurable competitive advantages in tournaments.
- Gains are most pronounced for weaker models, which otherwise struggle to design effective adversarial strategies — access to reconstructed code substitutes for weak probing ability.
Findings
Significance
RevengeBench positions behavioral recovery of programmatic policies as a tractable inverse problem in code space, opening avenues for opponent modeling, policy interpretability, and the broader problem of inferring latent mechanisms from observation alone.
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*Auto-collected on 2026-06-26.*