Summary
This paper introduces REGEN (Recurrent Generative Replay), a continual imitation learning framework built on World Action Models (WAMs), which generate not only robot actions but also future visual observations. Instead of storing original human demonstrations, REGEN synthesizes pseudo-replay trajectories by recursively querying the WAM, conditioned only on prior task instructions and current-task observations, allowing a robot policy to rehearse previously learned tasks during continual adaptation. Experiments in both simulation and real-world manipulation settings show that REGEN reduces catastrophic forgetting by up to 50% compared to sequential fine-tuning, while approaching the performance of privileged experience replay methods that require access to real replay data. The authors analyze limitations of generative replay, identifying long-horizon visual degradation and action-observation inconsistency as the main bottlenecks. The results position WAMs as a promising foundation for continual robot learning without stored demonstrations. Paper: arXiv 2606.27374.
Paper Overview
Fields: Computer Vision, Robotics
Authors: Manish Kumar Govind, Dominick Reilly, Smit Patel
Published: 2026-06-27
arXiv:
2606.27374Abstract
Going beyond predicting robot actions, World Action Models (WAMs) can also generate future visual observations. The authors build on this generative capability to propose Recurrent Generative Replay (REGEN), a continual imitation learning framework that synthesizes pseudo-replay trajectories, enabling a robot policy to rehearse previously learned tasks without storing their original human demonstrations.
During continual adaptation, REGEN recursively queries the WAM to synthesize pseudo-replay trajectories conditioned only on prior task instructions and current-task observations.
Key Findings
- REGEN reduces catastrophic forgetting by up to 50% relative to sequential fine-tuning in both simulation and real-world manipulation settings.
- Its performance approaches that of privileged experience replay methods, which require access to real replay data.
- The authors analyze factors limiting generative replay, identifying long-horizon visual degradation and action-observation inconsistency as the main bottlenecks.
- The results establish WAMs as a promising foundation for continual robot learning without storing demonstrations.
Links
- arXiv: https://arxiv.org/abs/2606.27374
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