Paper Overview
Field: Computer Vision Authors: Archer Moore, Mingming Gong, Liam Hodgkinson Published: 2026-06-25 arXiv: 2606.27305
Abstract
Reinforcement learning from human feedback (RLHF) for 3D generation is now established across a number of works, but most existing pipelines optimise explicit surface representations, often by converting radiance fields into meshes and training heavily on surface-supervised data. This work instead fine-tunes a pretrained 3D-aware generative model directly from a learned reward over radiance-field density (sigma) values, with no externally supplied mesh or shape prior.
Key Contributions
- Mesh-free reward: The reward model reads the continuous 3D density field of a neural radiance field (NeRF) directly, requiring no pretraining and no external shape supervision.
- Data efficiency: The reward trains easily on a small set of preference samples and yields robust improvements in 3D geometry.
- Geometry-only signal: Applied to an unconditional 3D-aware face GAN (EG3D), the reward supplies a purely geometric learning signal—no text conditioning, mesh extraction, or multi-view rendering is needed.
- Appearance preservation: A density-consistency constraint keeps the 2D appearance qualitatively similar while reshaping geometry, at a measurable but bounded distributional cost (FID-50k rises from 4.09 to 6.66).
- Human evaluation: As a proof of concept, a generator fine-tuned from a single annotator's preferences produces face geometry preferred by users in 74.4% of pairwise comparisons.