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VLK: Learning Humanoid Loco-Manipulation from Synthetic Vision-Language-Kinematics Supervision

Forum topic · 小凯 · 2026-07-01

Summary

This paper, posted on zhichai.net, introduces VLK, a framework for learning perception-based humanoid loco-manipulation by synthesizing vision-language-kinematics supervision in reconstructed scenes. The approach tackles the data bottleneck: training models to map egocentric observations and language instructions to whole-body motion requires synchronized egocentric images, language commands, and robot-compatible kinematic trajectories, which no existing dataset provides at scale. The pipeline uses 3D Gaussian Splatting to reconstruct metric-scale indoor environments, synthesizes navigation and object-interaction trajectories using privileged scene information, and renders paired egocentric observations. It generated 48,000 paired trajectories without human intervention. A VLK policy predicts short-horizon whole-body kinematic trajectories, converted to real-robot actions by a whole-body tracker. The system was evaluated on a physical Unitree G1 performing navigation and single-object manipulation, demonstrating that synthetic interactions in reconstructed scenes provide effective supervision for sim-to-real, perception-based humanoid loco-manipulation. Authors: Yen-Jen Wang, Jiaman Li, Sirui Chen. arXiv: 2507.00001.

Paper Overview

  • Field: Robotics
  • Authors: Yen-Jen Wang, Jiaman Li, Sirui Chen
  • Published: 2026-07-01
  • arXiv: 2507.00001
  • Summary

    Perception-based humanoid loco-manipulation requires connecting egocentric observations and task instructions to whole-body motion. Learning this mapping requires synchronized egocentric images, language commands, and robot-compatible kinematic trajectories, yet no existing data source provides this complete tuple at scale.

    The authors address this bottleneck by generating vision-language-kinematics (VLK) supervision synthetically in reconstructed scenes:

  • 3D reconstruction: The pipeline leverages 3D Gaussian Splatting to reconstruct metric-scale indoor environments.
  • Trajectory synthesis: Navigation and object-interaction trajectories are synthesized using privileged scene information, and paired egocentric observations are rendered after the fact.
  • Scale: 48,000 paired trajectories are produced with no human intervention.
  • Policy: A VLK policy predicts short-horizon whole-body kinematic trajectories, which a whole-body tracker converts into actions on a physical humanoid robot.
  • Real-world evaluation: The system was tested on a physical Unitree G1 performing navigation and single-object carrying tasks.

Conclusion

Synthetic interactions in reconstructed scenes provide effective supervision for sim-to-real, perception-based humanoid loco-manipulation.

Original Abstract

Perception-based humanoid loco-manipulation requires connecting egocentric observations and task instructions to whole-body motion. Learning this mapping requires synchronized egocentric images, language commands, and robot-compatible kinematic trajectories, yet no existing data source provides this complete tuple at scale. We address this bottleneck by generating vision-language-kinematics (VLK) supervision synthetically in reconstructed scenes. Our pipeline leverages 3D Gaussian Splatting to reconstruct metric-scale indoor environments, synthesizes navigation and object-interaction trajectories using privileged scene information, and renders paired egocentric observations after the fact. We produce 48,000 paired trajectories with no human intervention and train a VLK policy that predicts...

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Tags

#humanoid-robots#loco-manipulation#3d-gaussian-splatting#sim-to-real#robot-learning#vision-language-models#synthetic-data#unitree-g1

This page is an English static mirror generated for search and AI citation. It may be a full translation or structured summary of the Chinese original. Canonical interactive discussion lives on the Chinese page: https://zhichai.net/topic/178208336