Overview
- Field: Computer Vision (motion generation)
- Authors: Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, et al.
- Published: 2025-07-12
- arXiv: 2507.08713
- Project page: https://research.nvidia.com/labs/sil/projects/ardy/
- Offline methods offer precise control via text and kinematic constraints, but lack the inference speed required for interactive settings.
- Online methods achieve real-time synthesis but often sacrifice controllability, or struggle with complex text semantics and long-horizon goals due to limited context windows.
- Hybrid representation: combines explicit root features with latent body embeddings, balancing precise trajectory control with efficient generative learning.
- Two-stage autoregressive transformer denoiser: uses variable historical context and supports conditioning on flexible, long-horizon kinematic constraints.
- Training: on large-scale motion capture datasets, conditioned directly on text labels and kinematic constraints sampled from ground-truth poses, so ARDY naturally learns controllable generation supporting online prompting and flexible long-term goals.
- Extensive evaluation on the HumanML3D benchmark and the large-scale, high-fidelity Bones Rigplay dataset demonstrates high motion quality and strong constraint adherence, validating the key architectural decisions.
- An interactive demo showcases practical versatility: dynamic text control, diverse keyframe pose constraints, path following, and interactive motion control via mouse and keyboard.
Problem
Generating realistic 3D human motions in real time within interactive applications is key for animation, simulation, and humanoid robotics. Existing approaches face a trade-off:
Method
ARDY is a streaming generation framework that bridges this gap by enabling high-fidelity motion generation controllable via online text prompts and flexible kinematic constraints.