Paper Overview
- Field: Computer Vision
- Authors: Mingfei Chen, Zijun Cui, Ruoke Zhang, Hyeonggon Ryu, Eli Shlizerman
- Published: 2026-07-16
- arXiv: 2607.15265
- Semantic-spatial scene representation: combines a global semantic embedding with object-centric semantic-spatial slots, capturing semantics, spatial attributes, and uncertainty.
- SceneBind Matching: integrates global scene similarity with object alignment for cross-modal scene retrieval and object grounding.
- New dataset: a real-world binaural audio-visual dataset with structured semantic and spatial annotations.
- Efficiency: compatible with large-scale pretrained semantic encoders; adds lightweight spatial modeling with only a few extra tokens.
- Results: state-of-the-art performance on scene and spatial retrieval, with strong zero-shot transfer to downstream tasks such as audio-visual grounding.
Abstract (English, from source)
We present SceneBind, an omni-modal representation of realistic scenes with joint semantic and 3D spatial understanding across vision, audio and language. Existing omni-modal encoders excel at instance-level semantics (i.e., what is present), but often lack explicit spatial structure (i.e., where it is). SceneBind addresses this gap by representing each scene as a semantic-spatial entity, combining a global semantic embedding with object-centric semantic-spatial slots. This representation explicitly captures object-level semantics, spatial attributes, and uncertainty. We further propose SceneBind Matching, a semantic-spatial matching scheme that integrates global scene similarity with object alignment, supporting cross-modal scene retrieval and object grounding. To train and evaluate SceneBind, the authors curate a novel real-world binaural audio-visual dataset with structured semantic and spatial annotations and propose a training protocol for cross-modal alignment of semantic and spatial signals.
Key Contributions
*Auto-collected on 2026-07-18*