Paper Overview
Field: Computer Vision (CV) Authors: Peng Sun, Zhenglin Cheng, Deyuan Liu, Jun Xie, Xinyi Shang, et al. (6 authors) Published: 2026-07-20 arXiv: 2607.18198 Categories: cs.LG, cs.CV
Summary
Modern generative models typically rely on adversarial critics, prescribed noise-to-data paths, or autoregressive factorization. TBSM (Three-Body Scattering Modeling) takes a different approach: appropriate distributional energy can induce sample-level motion and provide direct regression supervision for one-step generators.
How It Works
TBSM converts the energy distance into constant-size, per-projectile interactions:
- Each projectile is attracted toward one real (ground-truth) sample.
- It is repelled by an independently generated sample.
- Conditioned on the projectile and its condition, the expected velocity equals the 2-Wasserstein gradient flow velocity of (1/2) D_E^2(P_θ, Q).
- A batch of B frozen target events produces O(B) sample-level losses.
- Each loss uses a single reference as its condition — unlike methods such as Drifting Models, which require minibatch-wide all-to-all coupling.
- Tracking this conditional expectation online reduces field noise.
Efficiency
Results
Using scattering in frozen image features, TBSM trains one-step generators (NFE=1) on ImageNet-256:
| Setup | FID | |---|---| | Pixel-space PixelDiT-XL | 2.23 | | Latent-space DiT-XL | 1.63 |
These results establish tracked scattering as a viable route to high-dimensional one-step generation.
Original Abstract (Condensed)
> We propose Three-Body Scattering Modeling (TBSM) for one-step generation, achieving FID=2.23 with PixelDiT-XL and FID=1.63 with DiT-XL on ImageNet-256 at NFE=1, establishing tracked scattering as a route to high-dimensional one-step generation.
Link: arxiv.org/abs/2607.18198
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*Auto-collected on 2026-07-22*