Paper Overview
- Field: Computer Vision
- Authors: Cho In, Jeonghwan Cho, Mijin Yoo
- arXiv: 2507.18389
- Evaluated on RealEstate10K and DL3DV datasets.
- Achieves state-of-the-art rendering quality with 5.7x fewer Gaussians compared to dense feed-forward 3DGS methods.
- From 12 input images at 512x960 resolution, reconstruction completes in under one second on a single consumer GPU.
- Renders high-quality novel views at 1136 FPS (512x960) with only 311K Gaussians.
- arXiv: https://arxiv.org/abs/2507.18389
Introduction
3D Gaussian Splatting (3DGS) achieves high-quality novel-view synthesis by optimizing freely placed primitives in 3D space and adaptively densifying them in under-reconstructed regions. However, this scene-adaptive capacity allocation is largely lost in existing feed-forward 3DGS methods, which typically regress Gaussians at input pixels and lift them along camera rays. Such pixel-aligned formulations make the number and placement of primitives depend on image resolution and input viewpoints rather than scene complexity, resulting in dense and often redundant Gaussian sets.
Method: ATSplat
ATSplat is a feed-forward 3DGS framework that restores the adaptive allocation capability of 3DGS optimization through Adaptive 3D Tokens:
1. Sparse 3D anchor tokens: Coarse patch-level depth and camera cues are lifted into sparse 3D anchor tokens, forming a compact scaffold of the scene. 2. Decoupled primitive placement: Each token is regressed into local Gaussians with learnable 3D offsets, decoupling primitive placement from the input image grid. 3. Adaptive token expansion: A module predicts token-level uncertainty scores, supervised by rendering error maps, and selectively expands high-uncertainty tokens through learnable expansion layers.
This sparse-to-adaptive formulation concentrates primitives in challenging regions while keeping the representation compact.