Overview
Field: Computer Vision Authors: Jiacong Xu, Hanwen Jiang, Zhixin Shu, Kalyan Sunkavalli, Vishal M. Patel, Yiqun Mei arXiv: 2607.26037
Abstract
We present Wonder, a general-purpose video world model for real-time, camera-controllable world exploration. Given an image or a conditional video, Wonder constructs a playable world where users can navigate interactively by moving the camera, discovering unseen regions, and revisiting previously observed areas in real time and over a long-term horizon.
Achieving this capability requires a system-level co-design of control method, memory mechanism, and training strategy:
- Camera conditioning: A novel dense coordinate field whose renderings provide spatially aligned motion and orientation cues, allowing the model to interpret camera motion directly as visual evidence.
- Sparse-attention memory: An efficient memory mechanism enabling fast and precise retrieval over a growing generation context, letting the model selectively attend to a small subset of relevant context tokens regardless of the actual context length.
- Corrected self-forcing-style distillation: Multiple techniques that fix the distillation pipeline, improving the student model's ability to respect control signals while preserving the teacher model's diverse generation modes and long-term memory.
- Real-time, interactive world exploration from a single image or video
- Dense coordinate field provides spatially aligned control cues
- Sparse-attention memory scales to minute-long generations without slowdown
- Distillation corrections preserve diversity and long-term memory
- 16 FPS generation of minute-scale, coherent video
Together, these components allow Wonder to synthesize diverse, minute-long video at 16 FPS while maintaining coherent geometry, appearance, and dynamics over long-horizon rollouts. Beyond image-to-video generation, Wonder naturally supports video-conditioned generation, enabling existing dynamic scenes to be re-shot in real time.
Key Takeaways
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