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DSLE: A Learning Environment for Dark Souls Boss Encounters

Forum topic · 小凯 · 2026-08-12

Summary

Researchers introduce the Dark Souls Learning Environment (DSLE), a containerized platform that turns all 22 boss fights in Dark Souls: Remastered into benchmarks for game-playing AI agents via a Gymnasium-style interface. DSLE features real-time combat, high-dimensional visual input, and sparse terminal rewards, where each environment step is a real action executed against the running game. The paper defines DSLE-5, a representative five-boss subset covering melee combat, spatially constrained arenas, environmental hazards, multi-target fights, and a fast final boss. Evaluations of random policies, expert systems, evolutionary baselines, and PPO/DQN agents show that expert systems and evolution can only beat the tutorial boss (Asylum Demon, with peak win rates of 63% and 43%), while no method defeats the other four DSLE-5 bosses. PPO and DQN showed no measurable learning within budgets of dozens of wall-clock hours per run. Results are reported using survival time and damage dealt in addition to win rate.

Overview

Field: ML Authors: Derin Gezgin, Jim O'Connor, Tanner Goodwin arXiv: 2508.05142

This post introduces the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of *Dark Souls: Remastered* as game-playing agent benchmarks through a Gymnasium-style interface.

Key points

  • DSLE combines real-time combat, high-dimensional visual input, and sparse terminal rewards, with each environment step being a real action executed against the running game.
  • To support controlled comparison, the authors define DSLE-5, a representative five-boss subset spanning a melee fight, a spatially constrained arena, an environmental-hazard fight, a multi-target fight, and a fast final-boss fight, recommended as the starting suite for agents built on DSLE.
  • On DSLE-5, the paper evaluates a random policy, an expert system, an evolutionary baseline, and PPO and DQN agents trained from visual input.
  • The expert system and evolutionary baseline each defeat the tutorial boss, the Asylum Demon, with peak win rates of 63% and 43% respectively, but none of the five approaches defeats the other four bosses in DSLE-5.
  • PPO and DQN agents show no measurable learning within compute budgets of tens of wall-clock hours per run (max win rate 0.33% on the tutorial boss, 0% elsewhere).
  • A broader study runs the evolutionary baseline across all 22 fights with all 50 leveling attributes, winning only a few additional early bosses.
  • Failure cases range from dying within 10 seconds in narrow multi-target fights to near-one-minute stalemates dealing almost no damage.
  • Results are reported via survival time and damage dealt rather than win rate alone.
  • Links

  • Paper: https://arxiv.org/abs/2508.05142

Tags

#machine-learning#reinforcement-learning#game-ai#dark-souls#benchmark#arxiv#gymnasium#ppo

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