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StateFlow: A State-Centric Generative Framework for 3D Previsualization

Forum topic · 小凯 · 2026-08-14

Summary

This paper introduces StateFlow, a state-centric generative framework for previsualization (previs) in film, games, architecture, and urban planning. Existing generative methods rely on simple text prompts and synthesize all scene factors in a single image or video, which limits controllability and iterative editing. The authors argue that the missing component is an explicit, persistent working state of the world. StateFlow uses an editable 3D world to organize scene structure, evolution, and camera trajectories, while leveraging off-the-shelf video models to enhance visual fidelity when needed. The world is maintained as a persistent, structured 3D state of scene elements and camera configurations, serving as the core working representation. The framework operates in three stages: state construction lifts generated 2D content into a coherent 3D world via prior-guided, conflict-aware dual-view initialization; state evolution translates user intent into structured state transitions while preserving world memory to avoid full scene regeneration on every edit; and state access refines camera plans into visually feasible trajectories using rendering feedback rather than relying solely on VLM semantics. Experiments show that StateFlow can produce high-quality 3D worlds for video creation and game-like prototyping. arXiv:2508.03421.

StateFlow: State-Centric Generative Previsualization

Paper: arXiv:2508.03421 Authors: Yuyang Yin, Zixiang Li, Longxuan Deng Date: 2026-08-13

Summary

Previsualization (previs) is an intermediate step between creative ideation and final production in film, games, architecture, and urban design. It allows creators to iteratively refine scenes, actions, camera shots, and spatiotemporal dynamics. Existing generative approaches use simple text prompts and attempt to jointly control all these factors through one-shot image or video synthesis, which results in weak controllability and limited support for iterative editing.

The authors observe that a world fundamentally consists of multiple elements (geometry, appearance, and other attributes) plus a camera. Different frames are produced by locally modifying or recombining portions of this shared state, while the rest is largely reused. The missing component is therefore an explicit, persistent working state.

StateFlow Framework

StateFlow is a state-centric generative previsualization framework. Instead of generating a video in one pass, it uses an editable 3D world to organize scene structure, evolution, and the camera. Off-the-shelf video models are applied on top to boost visual fidelity when higher realism is required.

The 3D world is maintained as a persistent, structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. StateFlow builds, evolves, and accesses this world state in three stages:

1. State Construction — Generated 2D content is lifted into a coherent 3D world via *prior-guided, conflict-aware dual-view initialization*. 2. State Evolution — User intent is translated into structured state transitions while preserving world memory, avoiding full scene regeneration for every edit. 3. State Access — Camera plans are refined into visually feasible trajectories using *rendering feedback reflection*, instead of relying solely on VLM-based semantics.

Results

Experiments demonstrate that StateFlow can generate high-quality 3D worlds for video creation and game-like prototyping, supporting iterative scene editing and camera refinement that is difficult to achieve with one-shot video synthesis.

Tags

computer-vision, generative-ai, 3d-reconstruction, previsualization, scene-editing, video-generation, camera-planning

Tags

#computer-vision#generative-ai#3d-reconstruction#previsualization#scene-editing#video-generation#camera-planning

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