Overview
Research area: Computer Vision (CV)
Authors: Kaixin Ding, Xi Chen, Minghong Cai, Zhiyuan Xu, Yiyang Wang, Yuxiang Lu, Junyi Li, Shuyang Chen, Yuan Gao, Xin Tao, Pengfei Wan, Hengshuang Zhao
arXiv: 2608.13552
Abstract
Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging.
In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison.
The PlayWorld Benchmark
To address this, the authors employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, PlayWorld provides 171 scenarios, each with a specified objective.
Evaluation covers four core dimensions:
- Geometry consistency
- Interaction fidelity
- Out-of-sight evolution
- Insight evolution
Findings
Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution.
Resources
Code and data are available at: https://github.com/kxding/PlayWorld
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*Automatically collected on 2026-08-15.*