Paper Overview
Field: Computer Vision Authors: Yejun Zhang, Zihan Wang, Xu Ji et al. (11 authors) arXiv: 2608.16863
Abstract (English)
Generating photorealistic novel views from unposed images requires both 3D geometric understanding and the ability to synthesize unseen content. A natural strategy combines feed-forward 3DGS reconstruction with multi-view diffusion. Yet prior pipelines extract at most one signal from the reconstruction, either pixel rendering or learned features, while none exploits per-Gaussian visibility for occlusion-aware reference selection. This information disconnect leaves renderable geometry, visibility cues, and learned features unused.
SplatGuide closes this disconnect by reusing a single 3DGS scene across three complementary roles:
- Pixel-aligned geometric conditioning: rendered images from the 3DGS reconstruction guide the diffusion process at the pixel level.
- Occlusion-aware reference selection: per-Gaussian source-view indices are rendered into a target-view voting map to choose the best references under occlusion.
- Feature-level guidance: reconstruction tokens provide learned feature guidance through cross-attention.
Results
Experiments on RealEstate10K, DL3DV, Tanks-and-Temples, and Mip-NeRF 360 show that SplatGuide achieves state-of-the-art pose-free novel view synthesis. Notably, on RealEstate10K with a moderate number of input views, it surpasses baselines that use ground-truth poses.
---
*Auto-collected on 2026-08-19.*