The Concentration Game: Bayesian Updating, Regret, and Information
- Research area: Machine Learning
- Author: Akshay Balsubramani
- Published: 2026-08-18
- arXiv: 2608.18061
- Exact three-term regret decomposition: regret splits exactly into (1) per-round information loss from variation in the observed outcome, (2) an additive re-tempering drift that exactly accounts for changes in measurement scale between rounds, and (3) the information the comparator carries relative to the prior.
- Generality: the variance and bounded-range proxies that drive standard regret bounds are looser relaxations of this decomposition; the decomposition holds universally and dominates them.
- Strategies from the decomposition: both players' strategies can be read off term-by-term; the repeated game yields a self-play information-theoretic ledger instead of the usual quadratic-variation substitution.
- Connections: the same comparator-class geometry explains classical large-deviation bounds, while methods in bandits, posterior sampling, aggregation, and boosting are special cases of the single regret decomposition.
Abstract
We give a two-player zero-sum repeated game between a learner and nature whose value identity generates Bayesian updating and an exact accounting of exponential-weights regret at once, and supplies the comparator-class variational form that a wide class of concentration phenomena share. The terminal payoff is the most a comparator can gain at fixed relative entropy from the prior, and the one-step constraint is an information budget on nature's move under the learner's mixed action.
With the learner's move otherwise unrestricted, Gibbs/Bayes weights emerge as its unique Bellman equalizer — the mixed action that makes the per-round loss independent of which direction nature moves — with log-partition functions playing the role of value functions.
Key points
*Auto-collected on 2026-08-20.*