Paper Overview
- Research area: Machine Learning
- Author: Akshay Balsubramani
- Published: 2026-08-18
- arXiv: 2608.18061
- Both players' strategies can be read term-by-term from the decomposition.
- The repeated game yields a self-play information-theoretic ledger, replacing the usual quadratic-variation surrogates.
- The same comparator-class geometry explains classical large-deviation bounds.
- Methods in bandits, posterior sampling, aggregation, and boosting are all special cases of the single regret decomposition.
Abstract
We give a two-player zero-sum repeated game between a learner and nature whose value identity generates Bayesian updating and an exact accounting of exponential-weights regret at once, and supplies the comparator-class variational form that a wide class of concentration phenomena share.
The terminal payoff is the most a comparator can gain at fixed relative entropy from the prior, and the one-step constraint is an information budget on nature's move under the learner's mixed action. With the learner's move otherwise unrestricted, Gibbs/Bayes weights emerge as its unique Bellman equalizer — the mixed action that makes the per-round loss independent of which direction nature moves — with log-partition functions playing the role of value functions.
The regret decomposes exactly into three parts:
1. Per-round information loss reflecting changes in the observed outcome; 2. Additive re-tempering drift, exactly accounting for changes in measurement scale between rounds; 3. Comparator information — the information the comparator carries relative to the prior.
The variance and bounded-range proxies that drive standard regret bounds are looser relaxations of this decomposition; the decomposition holds universally and dominates them.
Key implications
*Automatically collected on 2026-08-20*