Paper Overview
Field: Machine Learning Authors: Leo Schmidt-Traub, Frédéric Berdoz, Luca A. Lanzendörfer, Roger Wattenhofer Published: 2026-08-19 arXiv: 2608.19141
Abstract
Neural audio codecs based on Residual Vector Quantization (RVQ) have become the dominant discrete representation for token-based general audio generation, yet resynthesizing high-quality audio from coarse codec tokens remains an open problem and bounds the fidelity of every system that generates them.
Prior work has framed resynthesis as a choice between discrete token prediction and continuous regression. The authors argue that this dichotomy is incomplete and introduce geometric iterative retrieval, a paradigm that uses the RVQ layer hierarchy itself as a natural iterative decomposition in continuous codebook space. Rather than classifying over discrete vocabularies or regressing to a single target vector, the method performs contrastive retrieval in the codebook's geometric space.
Key Findings
- RVQ-based neural audio codecs dominate token-based general audio generation, but coarse-token resynthesis limits system fidelity.
- The proposed paradigm replaces the binary framing of token prediction vs. continuous regression with iterative retrieval over the RVQ codebook geometry.
- The RVQ layer hierarchy provides a natural iterative decomposition structure for this retrieval process.
- On codec restoration tasks for both speech and music, geometric iterative retrieval improves over single-shot token prediction and one-step regression baselines.
*Auto-collected on 2026-08-21.*