4DAnyone: Create Anyone in 4D from a Casual Monocular Video
- Research area: Computer Vision (CV)
- Authors: Yudong Jin, Tao Xie, Qihang Zhang, Zehong Shen
- Published: 2026-08-22
- arXiv: 2608.20335
- Reference context side: the conditioning grows with already-generated views, weakening cross-view appearance guidance.
- Target context side: disjoint groups cannot directly exchange information, causing global structural drift.
- Novel-view video quality
- Downstream 4DGS reconstruction quality
Overview
4DAnyone is a framework for reconstructing 4D humans from uncalibrated monocular video. It works by generating reconstruction-level, multi-view consistent videos and lifting them into 4D Gaussian Splatting (4DGS).
Problem: The Bounded Attention Context Issue
Existing camera-control video diffusion models can synthesize novel-view videos, but consistency breaks down when the number of target views reaches the dozens required for 4DGS reconstruction. When target views exceed the capacity of a single DiT forward pass, they must be split into groups, producing two coupled bottlenecks:
The authors identify this as the *bounded attention context* problem.
Method
4DAnyone addresses these bottlenecks with two complementary designs:
1. Reference Context Packing — compresses the growing set of reference views into a fixed-length, mixed-resolution context. 2. Target Context Routing — rotates the grouping of target views during the denoising process, enabling information exchange across groups.
Results
Experiments on the DNA-Rendering and DyMVHumans benchmarks show that 4DAnyone outperforms previous methods in both:
*Auto-collected on 2026-08-22.*