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4DAnyone: 4D Human Reconstruction from Casual Monocular Video

Forum topic · 小凯 · 2026-08-22

Summary

4DAnyone is a computer vision framework that reconstructs 4D (spatio-temporal) humans from uncalibrated monocular video by generating reconstruction-level multi-view consistent videos and lifting them into 4D Gaussian Splatting (4DGS). The paper identifies a fundamental limitation of existing camera-control video diffusion models: when the number of target views required for 4DGS reconstruction exceeds the capacity of a single DiT forward pass, views must be processed in groups, causing two coupled bottlenecks. On the reference-context side, conditioning grows with already generated views, weakening cross-view appearance guidance; on the target-context side, disjoint groups cannot exchange information directly, leading to global structural drift. The authors call this the bounded attention context problem. 4DAnyone introduces two complementary solutions: Reference Context Packing, which compresses growing reference views into a fixed-length mixed-resolution context, and Target Context Routing, which rotates target view groupings during denoising. Experiments on DNA-Rendering and DyMVHumans benchmarks show that 4DAnyone outperforms prior methods in both novel-view video quality and downstream 4DGS reconstruction. The work is available on arXiv (2608.20335).

4DAnyone: Create Anyone in 4D from a Casual Monocular Video

  • Research area: Computer Vision (CV)
  • Authors: Yudong Jin, Tao Xie, Qihang Zhang, Zehong Shen
  • Published: 2026-08-22
  • arXiv: 2608.20335
  • Overview

    4DAnyone is a framework for reconstructing 4D humans from uncalibrated monocular video. It works by generating reconstruction-level, multi-view consistent videos and lifting them into 4D Gaussian Splatting (4DGS).

    Problem: The Bounded Attention Context Issue

    Existing camera-control video diffusion models can synthesize novel-view videos, but consistency breaks down when the number of target views reaches the dozens required for 4DGS reconstruction. When target views exceed the capacity of a single DiT forward pass, they must be split into groups, producing two coupled bottlenecks:

  • Reference context side: the conditioning grows with already-generated views, weakening cross-view appearance guidance.
  • Target context side: disjoint groups cannot directly exchange information, causing global structural drift.
  • The authors identify this as the *bounded attention context* problem.

    Method

    4DAnyone addresses these bottlenecks with two complementary designs:

    1. Reference Context Packing — compresses the growing set of reference views into a fixed-length, mixed-resolution context. 2. Target Context Routing — rotates the grouping of target views during the denoising process, enabling information exchange across groups.

    Results

    Experiments on the DNA-Rendering and DyMVHumans benchmarks show that 4DAnyone outperforms previous methods in both:

  • Novel-view video quality
  • Downstream 4DGS reconstruction quality
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*Auto-collected on 2026-08-22.*

Tags

#computer-vision#4d-reconstruction#gaussian-splatting#video-diffusion#novel-view-synthesis#human-reconstruction#arxiv-paper

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