4DAnyone: Create Anyone in 4D from a Casual Monocular Video
Field: Computer Vision (CV) Authors: Yudong Jin, Tao Xie, Qihang Zhang, Zehong Shen Published: 2026-08-22 arXiv: 2608.20335
Overview
4DAnyone is a framework for reconstructing 4D humans from uncalibrated, casually captured monocular video. Its core idea is to generate reconstruction-grade, multi-view-consistent videos and lift them into 4D Gaussian Splatting (4DGS).
Problem: Bounded Attention Context
Existing camera-controllable video diffusion models can synthesize novel-view videos, but when the number of target views grows to the dozens required by 4DGS reconstruction, they fail to maintain consistency. The paper identifies this as a "bounded attention context" problem: when target views exceed what a single DiT forward pass can handle, they must be split into groups, creating two coupled bottlenecks:
- Reference context side: conditioning grows with already-generated views, weakening cross-view appearance guidance.
- Target context side: disjoint groups cannot directly exchange information, leading to global structural drift.
- Reference Context Packing: compresses the growing set of reference views into a fixed-length, mixed-resolution context.
- Target Context Routing: rotates target view groupings throughout the denoising process so groups can share information.
Method
4DAnyone addresses these with two complementary designs:
Results
Experiments on DNA-Rendering and DyMVHumans demonstrate that 4DAnyone outperforms prior methods in both novel-view video quality and downstream 4DGS reconstruction.
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*Auto-collected on 2026-08-22*