Paper Overview
Field: Computer Vision Authors: Yufei Liu, Xixi Wang, Hao Li, Ganlong Zhao Published: 2026-08-22 arXiv: 2608.20308
Abstract
Egocentric video provides scalable manipulation data for embodied AI, but recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-frame gaps. Existing single-frame and window-based temporal regressors fail when hands briefly leave the frame, while recent video diffusion models (VDMs) rely on heavy stochastic multi-step sampling as pixel-space renderers.
This paper repositions the VDM as a deterministic geometric encoder — a single forward pass on clean latents exposes scene content beyond the current observation, including occluded and off-frame hands.
Method
- DreamHand is an offline, segment-level framework.
- Features are extracted by a deterministic clean-latent encoder and decoded by a bidirectional spatio-temporal decoder.
- The model recovers continuous two-hand trajectories with metric placement, without external detectors.
- A ray-based camera solver supports a second configuration that requires no test-time camera intrinsics.
- 30% reduction in MPJPE-p on the heavily occluded ARCTIC dataset.
- 40% reduction in MPJPE-p on HOT3D.
Results
On five egocentric benchmarks, DreamHand sets new state-of-the-art performance:
*Auto-collected on 2026-08-22*