OmniAssistBench: Assistant-style Interaction Benchmark for Omni-LLMs
- Field: Computer Vision (CV)
- Authors: Xianyun Sun, Chaoyou Fu, Zhengye Zhang, Feiyang Duan, Qingyuan Cao, Yonghui Niu, Sihang Yuan, Ge Zhang, Caifeng Shan
- Released: 2026-08-21
- arXiv: 2608.21360
- Gemini-3-Pro (proprietary): 66.4 / 100
- Qwen3-Omni-Instruct (open source): 51.2 / 100
- struggle with visual cues such as hand gestures;
- fail to maintain historical context across multi-turn interactions;
- cannot delay responses until before a goal-relevant event.
Abstract
Recent omni-modal large language models (Omni-LLMs) show great potential as real-time video assistants, which continuously perceive environments and guide users to achieve specific goals. Unlike traditional passive video understanding, interactive assistants should actively combine visual states, user goals, and prior knowledge to provide effective help.
Evaluating this capability is challenging, because a model's unpredictable responses dynamically change the user's subsequent actions — something static offline datasets cannot accommodate. To address this bottleneck, the authors introduce OmniAssistBench.
To solve the issue of diverging interaction paths (where the same user goal can be achieved through various methods), models are provided with predefined priors derived from the source video, requiring them to guide the user along exactly the same route.
Because real interactive videos are scarce, the dataset was constructed by reverse-engineering existing web videos: inferring logical user goals and segmenting videos into multi-turn clips to simulate continuous interaction. This rigorous pipeline required over 1,000 expert hours.
Results
Although current models generally understand user input, they frequently provide wrong or incomplete answers. Specifically, they:
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*Auto-collected on 2026-08-25.*