论文概要
研究领域: CV 作者: Kechen Liu, Ola Shorinwa 发布时间: 2026-08-27 arXiv: 2608.27406
Overview
State-of-the-art action-conditioned video models are typically restricted to a single robot embodiment, preventing them from leveraging the vast corpus of heterogeneous video data that contains rich signals for learning generalizable physics. To bridge this gap, the authors introduce CLAP, a framework for cross-embodiment action-conditioned video generation capable of being trained on diverse, internet-scale videos across human and robotic agents.
CLAP is grounded in the insight that universal physical laws govern spatiotemporal dynamics regardless of the actor. However, cross-embodiment learning is non-trivial because action representations vary sharply across robot platforms and are typically absent in human videos.
Key Contributions
1. Unified action spaces: CLAP harmonizes different action representations using end-effector poses, language instructions, and latent actions. 2. Curriculum-based cross-embodiment learning: To address the respective limitations of each action representation, CLAP first learns foundational physics priors via latent actions across unlabeled video data, then anchors them in the end-effector action space for zero-shot deployment to real-world tasks.
Results
CLAP approaches or exceeds state-of-the-art single-embodiment video models, such as DROID, in challenging environments.
Links
- arXiv: https://arxiv.org/abs/2608.27406