Overview
Research area: Computer Vision (CV) Publication date: 2026-09-09 arXiv: 2609.10540
Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing programmable rules over extended interactions. Programmable World Model addresses this by decoupling world-state evolution from visual observation generation.
How it works
- Program synthesis: An agent translates natural-language instructions into executable programs that specify entity states and state-transition rules, enabling direct control over individual entities and their interactions.
- Persistent state engine: A lightweight engine executes these programs to update and maintain an explicit, persistent global world state, including off-screen entities and non-visual attributes.
- State-augmented 3D oriented bounding boxes (OBBs): This intermediate representation, together with the target camera trajectory, is deterministically compiled into pixel-aligned spatiotemporal conditioning signals for a pretrained video model serving as the generative renderer.
- 94% Count Accuracy
- 98% State Accuracy
Results
This design allows users to create playable games with predefined mechanics, direct control over individual entities, and persistent world state throughout gameplay.
The authors also introduce CombatStateBench, a benchmark for evaluating programmable world models. On CombatStateBench, the method achieves:
Authors
Zheng-Hui Huang, Guixu Lin, Jiacheng Lin, Yi-Chuan Huang, Ruihan Yu, Muyao Niu, Siqi Yang, Yu-Lun Liu, Yung-Yu Chuang, Kaipeng Zhang, Zhixiang Wang
*Auto-collected on 2026-09-11.*