Paper Overview
- Field: Computer Vision (video generation)
- Authors: Chuhao Chen, Peter Wonka, Chaoyang Wang, Chen Wang, Qiao Feng, Sergey Tulyakov, Lingjie Liu
- arXiv: 2609.17521
- Project page: https://czzzzh.github.io/PhysStream
- Structured scene memory: positional maps and object tracking maps derived online from previously generated frames.
- Sparse velocity-increment signals: control inputs encoding physical quantities, letting the model learn underlying dynamics instead of directly dictating object positions.
- Enables mid-stream interactive control of multi-object tabletop rigid-body scenes—a capability not supported by prior methods.
- Reduces motion distribution distance (FVMD) by 33% and trajectory error by 12% on synthetic benchmarks, outperforming the strongest baselines.
- Preferred by human evaluators in over 85% of real-world comparisons.
Summary
Interactive control for video generation is moving from coarse prompts toward fine-grained, physically meaningful manipulation of dynamic scenes. Yet existing controllable methods either require the full control schedule before generation starts, or use pixel-space signals that dictate object positions rather than physical dynamics.
PhysStream addresses these limitations as an autoregressive model for physics-grounded image-to-video synthesis. Its key components:
Two-Stage Training
1. Fine-tune a bidirectional model with motion control conditioning. 2. Train a causal autoregressive model augmented with structured scene memory, further improving physical consistency.
Results
Original Abstract (excerpt)
> Interactive control for video generation is moving from coarse prompts toward fine-grained, physically meaningful manipulation of dynamic scenes. Yet existing controllable methods either require the full control schedule before generation starts, or use pixel-space signals that dictate object positions rather than physical dynamics. To address these limitations, we propose PhysStream, an autoregressive model for physics-grounded image-to-video synthesis that incorporates structured scene memory—positional maps and object tracking maps derived online from previously generated frames—and supports fine-grained motion control via sparse velocity-increment signals that encode physical quantities, letting the model learn the underlying dynamics. We train our model in two stages: a bidirectio...
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