Paper Overview
Research area: Computer Vision Authors: Haoyu Ma, Onur Bagoren, Anja Sheppard, Elias Fandi, Ashrith Edukulla, Tanner Aslan, Natasha Sieh, Jingyu Song, Katherine A. Skinner Published: 2026-09-17 arXiv: 2609.20680
Abstract
Scalable machine learning in challenging underwater environments is strongly limited by the lack of labeled real-world training data. This data is often expensive and laborious to gather, making large-scale real-world data challenging to gather and curate. However, simulated data can help close the gap, enabling many learning-based tasks for underwater perception.
In this work, the authors extend OceanSim, an IsaacSim-based underwater perception simulator, with a Synthetic Data Generation (SDG) pipeline for training models to be used in underwater scenarios. The proposed pipeline enables users to generate large, automatically labeled, photorealistic datasets with configurable scene appearance, structure, and sensor settings.
Key Contributions
- An SDG pipeline built on OceanSim for generating large-scale, auto-annotated, photorealistic underwater datasets
- Configurable scene appearance, structure, and sensor settings for controlled data variation
- Evaluation on a real-world sea urchin detection task, analyzing how different forms of synthetic scene variation affect sim-to-real performance
- Discussion of limitations and future directions for underwater rendering fidelity, scene diversity, and sim-to-real generalization evaluation
- Paper: https://arxiv.org/abs/2609.20680
- Code: https://github.com/umfieldrobotics/OceanSim