Overview
Research area: Computer Vision (CV) Authors: Yiran Wang, Xingyilang Yin, Junfu Pu, Guangzhi Wang, Kaifeng Li, Mingyu Ouyang, Huiqiang Sun, Lingen Li, Cheng Cheng, Wangbo Yu, Honghao Chen, Xiaodong Cun, Chi-Man Pun, Zhiguo Cao, Ying Shan Release date: 2026-09-21 arXiv: 2609.25001
Abstract
Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control over multiple temporal horizons. Existing datasets and benchmarks, however, either cover a narrow range of games, lack language instructions, or rely on high-variance online rollouts.
To address these challenges, the authors introduce GameHorizon, a unified data and evaluation suite that measures gameplay capabilities at different horizons for diverse model families.
Components
1. GameHorizon-Annotator — A scalable, automated annotation pipeline for multi-horizon instructions. 2. GameHorizon-Data — The first large-scale AAA gameplay dataset, built with the annotator pipeline. It contains temporally aligned video, player actions, and multi-horizon instructions, covering 5,000 hours of recordings across 21 games, collected by 100 expert human players. 3. GameHorizon-Bench — Reproducible offline and step-wise online testing:
- Offline track: evaluation via thousands of standardized questions spanning three core tasks and a set of diagnostic variants.
- Online track: checks whether offline scores reflect actual gameplay ability and localizes failures to specific steps in long-horizon gameplay.
- A clear hierarchy of task difficulty across temporal horizons.
- Significant differences in capabilities between model families.
Evaluation Results
Using GameHorizon Suite, the authors evaluated 47 models through more than one million model calls, revealing:
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