Paper Overview
- Field: NLP
- Authors: Jaewoo Jung, Hyeonseo Yu, Honggyu An, Jisang Han, Mungyeom Kim, Minkyeong Jeon, Heeseong Shin, Wonjun Moon, Federico Tombari, Daniel Barath, Marc Pollefeys, Seungryong Kim, Sunghwan Hong
- Published: 2026-09-29
- arXiv: 2609.38177
- A small number of learnable summary tokens are appended after the image tokens.
- These tokens are decoded into a compact 3D Gaussian splatting representation.
- The representation is supervised with a photometric reconstruction loss, trained jointly with the standard next-token prediction objective.
- Notably, although only the summary tokens receive direct reconstruction supervision, the objective also induces stronger cross-frame correspondence in the LLM's lower-layer image features, showing that learning to reconstruct propagates 3D-aware signals throughout the model.
Abstract
Reasoning about the 3D world from multi-view images remains a fundamental challenge for Multimodal Large Language Models (MLLMs). While modern MLLMs handle single-image inputs effectively, they struggle to integrate evidence across viewpoints into a coherent 3D understanding. A growing body of work attempts to close this gap by injecting 3D awareness into MLLMs, either by boosting fine-grained pixel-level cross-view correspondence or by fusing features from 3D geometry foundation models, yet a substantial gap to human reasoning persists.
In this work, the authors revisit human spatial reasoning, which suggests that rather than relying on fine-grained geometry cues, humans roughly identify common objects across views, infer the relative geometry between viewpoints, and assemble a coarse 3D layout of the scene. Inspired by this, the paper proposes Imagine3D-LLM, an MLLM that learns to assemble a similar compact 3D scene representation and grounds its answers on it.
Method
Results
Imagine3D-LLM consistently outperforms prior methods on multiple spatial reasoning and 3D understanding benchmarks, suggesting that "imagining the scene" may be more effective than being told pixel-level geometry.
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*Auto-collected on 2026-10-01*