Paper Overview
- Field: Computer Vision (CV)
- Authors: Jiahao Zhang, Yeying Fan, Moitreya Chatterjee, et al.
- arXiv: 2609.26761
- Evaluation of eight agent systems reveals significant differences in capability.
- The strongest system achieves 80.9% part accuracy, but only a 59.4% full-assembly success rate.
- Evaluated open-source systems lag substantially behind stronger closed-source peers in both execution reliability and assembly accuracy.
- Analysis of visual references, interaction trajectories, and failure cases shows that agents retain localization errors even while correcting assemblies.
Abstract (translated from the Chinese summary)
The task of 3D assembly requires translating an understanding of parts and their relationships into precise spatial arrangements. Can pretrained general-purpose agents assemble objects through visual interaction without additional assembly-specific fine-tuning? To investigate this question, the authors introduce AssemblyWorld, an interactive 3D environment in which agents inspect rendered views and manipulate supplied rigid parts, guided by images or assembly manuals when available. Agents perceive part geometry through 2D views rather than direct access to mesh vertices or faces, while their resulting assemblies are evaluated geometrically.
Building on this environment, the authors construct AssemblyWorldBench, comprising 100 assembly tasks across 80 objects spanning three domains: furniture, industrial assembly, and fracture reassembly.
Key Findings
Significance
AssemblyWorld provides a general-purpose platform for evaluating interactive assembly agents and for characterizing the gap between approximate structural recovery and precise reconstruction.
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