Paper Overview
- Field: Computer Vision
- Authors: Ramazan Fazylov, Stamatis Lefkimmiatis, Ivan Laptev
- Published: 2026-10-01
- arXiv: 2610.02207
- Demonstrates that pretrained Gaussian avatar animation can be approximated by a linear blend of identity-independent blendshapes.
- GALA distillation pipeline: a shallow MLP predicts blendshape coefficients, replacing heavy per-frame neural decoding.
- Memory-efficient basis construction via block-local PCA under a rendering-aware metric and a memory budget.
- Applies to multiple animation architectures without retraining the original avatar models.
- Validated on three different avatars, covering both facial expressions and full-body clothing dynamics.
- Distilled models generalize to unseen identities.
- CPU animation cost reduced by up to three orders of magnitude while preserving most rendering quality.
- Confirms shared linear structure in learned avatar representations, enabling efficient and accurate animation at up to 60 fps on mobile devices.
Abstract
3D Gaussian avatars support fast rendering, however, their real-time animation is often challenged by the costly neural inference. The authors address this bottleneck and show that the animation of pretrained avatar models can be closely approximated by a linear combination of identity-independent blendshapes. Building on this finding, they introduce GALA (Gaussian Animation via Linear Approximation), a distillation method that replaces per-frame heavy neural decoding with a shallow coefficient predictor and a linear blend. To improve fidelity and reduce memory requirements, they propose constructing the basis using block-local PCA under a rendering-aware metric and a memory budget. The method learns a shallow MLP network to predict blendshape coefficients and applies to various animation architectures.
Key Contributions
Results
*Originally posted on zhichai.net, auto-collected 2026-10-03.*