Overview
- Research area: Computer Vision (CV)
- Authors: Zheng-Hui Huang, Guixu Lin, Yu-Ju Tsai, Jian-Kai Zhu, Fengbo Lan, Yu-Lun Liu, Yung-Yu Chuang, Kaipeng Zhang, Zhixiang Wang
- arXiv: 2610.02205
- Scalable framework that builds scenes, controls agent behaviors, and renders each camera view into different representations (e.g., coarse 3D and bounding boxes)
- Coverage of both first- and third-person camera perspectives
- Some episodes provide synchronized multi-view observations
- Entity control
- Long-horizon memory
- Visual realization of specified timelines and timestamped engine-recorded events, measured through two VLM-based metrics:
- Logic-rendering alignment
- Interaction success rate
Abstract
Programmable world models separate executable dynamics from visual generation, offering a promising foundation for next-generation game engines. However, their visual adherence to explicit rules and interactions remains insufficiently evaluated. Existing benchmarks assess visual quality, controllability, and instruction or physical adherence, but rarely test fidelity to fine-grained, program-specified world events.
The authors introduce PROWBench, comprising 170 programmatically constructed episodes and 600 proxy videos covering diverse scenes and interactions. PROWBench logs entity states and timestamped events, including those outside the camera's field of view, as replayable world records, from which it renders synchronized views and proxy representations. This enables generated videos to be checked against the observable outcomes of program execution.
Key Features
Evaluation
Based on the world records, PROWBench evaluates:
*Auto-collected on 2026-10-03.*