Paper Overview
Field: Computer Vision Authors: Ruihong Shen, Žiga Kovačič, Peter Kulits, Xingrui Wang, Zizhang Li, Joshua B. Tenenbaum, Alan Yuille, Jieneng Chen, Jiajun Wu Published: 2026-10-02 arXiv: 2610.03715
What is 4DCodeBench?
We introduce 4DCodeBench, a benchmark for 4D inverse graphics through code generation, in which agents reconstruct dynamic scenes from video as executable graphics programs.
To accomplish this, agents must translate visual observations into compact representations of scene structure and dynamics, by implementing abstractions such as physical simulations to reproduce complex behavior.
Benchmark Design
To evaluate this capability, the authors:
- Curated a set of real-world videos
- Constructed synthetic scenes spanning diverse physical phenomena, including:
- Deformation
- Fluid flow
- Fracture
Key Finding
Extensive benchmarking of frontier models shows that strong static reconstruction capabilities do not yet translate into reliable reconstruction of complex dynamics.
Significance
4DCodeBench provides a testbed for tracking progress on agents understanding world dynamics through code.
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