Paper Overview
Research Area: Computer Vision Authors: Jiraphon Yenphraphai, Fang Li, Tianshuo Xu, Depu Meng, Quentin Herau, Yihan Hu, Raymond A. Yeh, Wei Zhan Published: 2026-10-06 arXiv: 2610.08790
Abstract
Single-image scene generation aims to produce a complete 3D scene mesh from a single image, including surfaces the camera did not observe. While pretrained 3D object generators encode a strong shape prior, they are mainly designed for isolated objects in a fixed canonical volume and focus mostly on indoor scenes, since diverse 3D data for outdoor scenes are quite limited.
In this work, the authors present a method that redesigns such an object-centric generator (e.g., Trellis 2) to work on both indoor and outdoor scenes while retaining its prior. They accomplish this by:
- (a) Adaptive scene chunking: partitioning the scene into chunks whose size scales relative to the distance to the camera. Nearby chunks have a smaller size to keep finer detail, while distant structures (e.g., buildings) are covered by large chunks.
- (b) Explicit 2D-3D correspondence: lifting image features so the generator captures explicit 2D-3D correspondences, and making the model aware of free space, observed surfaces, and unobserved regions.
- (c) Synthetic outdoor data: synthesizing approximately 4,000 outdoor scenes to expand training data.
- arXiv: https://arxiv.org/abs/2610.08790
Results
Experiments on Tanks and Temples, ScanNet++, and real-world images show that the method outperforms all baselines in both geometric accuracy and perceptual quality for indoor and outdoor scenes.