Paper Overview
- Field: Computer Vision / Robotics
- Authors: Jai Bardhan, Josef Sivic, Vladimir Petrik
- Date: 2026-10-06
- arXiv: 2610.08780
- Video world models trained on RGB alone lack 3D consistency; depth supervision is the missing ingredient for manipulation tasks.
- Cross-episode factor-graph calibration can recover robot kinematics and camera extrinsics at scale from raw episode data.
- Adding depth prediction does not conflict with pretrained video priors — it actually improves RGB quality while yielding usable metric depth.
Abstract
World models offer a data-driven alternative to traditional simulators for robotics, with applications spanning policy evaluation, improvement, and planning. All of these uses depend on faithful 3D geometry, yet current video-based world models are trained on RGB alone and produce rollouts that look correct frame-by-frame but do not compose into a consistent 3D world. Closing this gap requires progress on two fronts: large-scale 3D supervision for manipulation, and an architecture that can absorb it without disturbing strong pretrained video priors.
The paper addresses both fronts:
1. Calibration pipeline (DROID-3D): A pipeline combining learned stereo depth with a joint factor graph, pooling all episodes collected from the same physical robot to recover its shared kinematic parameters alongside per-scene extrinsics. Applied to the DROID dataset, this produces DROID-3D — a calibrated 3D dataset with dense metric depth and recalibrated multi-view extrinsics, achieving <0.7 pixel reprojection error on 90% of episodes for external cameras.
2. DepthWorld model: A Stable Video Diffusion-based world model that jointly predicts multi-view RGB and depth via spatial latent tiling, keeping the pretrained VAE unchanged. Depth supervision improves RGB prediction itself by +1.48 dB PSNR compared with an RGB-only baseline under the same training budget, while producing accurate metric depth for downstream geometric reasoning.